Warhammer 40k Core Rules Pdf

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Warhammer Community dropped a chunk of rule previews for Codex: Necrons. The longest and most important segment of the article was the complete text of Reanimation Protocols.

The net then proceeded to blowup. Different people giving their hot take on the rule. Many of them boiled down to “OMG, Necrons never go away!” and “You have to kill the entire unit!” Others were more nuanced. Still, many online posters believed you kept checking until all models reanimated.

So, let’s go through the rule paragraph by paragraph and see if we can figure what is really happening. I’ll skip the flavor text and get right into the meat.
START REANIMATION PROTOCOLS

The first paragraph tells us when to enact Reanimation Protocols. Check immediately after an enemy unit fights or shoots a unit with Protocols. If that unit was not wiped out and had models destroyed by the attacks, then Reanimation Protocols activate.

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Please note that “those destroyed models begin to reassemble”. Models from previous attacks do not reassemble. They had their chance.

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Next, total the wounds of the models counting as destroyed in the previous step. Roll that many D6 with a target of 5+. Successful dice rolls are put into a pool. The last sentence merely limits how much the roll may be moddified, never better than 4+ or worse than 6+.

Warhammer 40k core rules pdf file

Now we’re comparing the pool to the destroyed models. If you have successful dice in the pool equal to or greater than the Wounds characteristic of any of the reassembling models, then you may choose a model to put back into play.

The returning model sets back up with its unit at full Wounds. Normally, you’ll be able to set it up anywhere it could be legally placed. The first two bullet points prevent you from playing shenanigans with the Fight Phase. Reanimating models cannot get into Engagement Range unless the unit is already there. And if you charged this phase, then you can’t get closer to the target of the charge.
Bonus bullet point, the reanimating model does not count as a casualty for Morale this turn.

Last rules paragraph! Remove a number of dice from the pool equal to the Wounds of the reanimated model. The phrase “repeat this process” starts a loop beginning from the previous paragraph. Check again to see if there are remaining “successful dice in the pool equal to or greater than the Wounds characteristic of any of the reassembling models”. If so, then you’ll get to reanimate another model.

If you don’t have enough dice left or run out of models to reassemble, then the loop ends. Any models that failed to reassemble are discarded as are any dice remaining.

Warhammer 40k Core Rules Pdf

END REANIMATION PROTOCOLS

Example 1
A unit of 5 Ophydian Destroyers loses 3 models in the shooting phase. The Necron player takes 9 dice, 3 models at 3 Wounds each, and rolls 1, 2, 2, 3, 4, 5, 5, 6, and 6. He places the 4 dice that rolled 5+ aside. Each reanimating Ophydian has 3 Wounds. Since 4 dice is more than 3 Wounds they place one Destroyer back in the unit. They deduct 3 dice from the pool. Now, they only have 1 die left. As this is less than 3, the remaining die and 2 Ophydian models are discarded. The unit has 3 models now.
Example 2
A unit of 20 Necron Warriors loses 12 models in the fight phase. The Necron player rolls 12 dice and scores 1, 2, 2, 3, 3, 5, 5, 5, 5, 6, 6,and 6. Those 7 dice form a pool. Each Warrior has one Wound, so 7 is greater than 1 and a single model is put back into play. The remaining 6 dice are compared to 1 Wound and are greater, so a second model is reanimated. Likewise, this repeats, removing one die each time until both the models and pool have been depleted. The Warriors unit reanimated 7 models and stands 15 strong.
An easily noticed consequence is that multi-wound models have a hard time returning to play. One Wound models, on the other hand, will completely deplete you pool of successes. Hopefully you’ll get your opponent to engage your chaff before your more valuable units.

Also, and this is easily missed, the dice you roll is equal to the Wounds characteristics. An Ophydian Destroyer is worth 3 dice whether it was a 3 Wounds or just 1.

Welcome to Warhammer 40,000 9th Edition! Whether you’re brand new to the game or a veteran of hundreds of miniature battles, we’ve got you covered with everything you need to know about playing the game and improving. If you’re a veteran of 8th edition and haven’t played a game of 9th yet due to the pandemic, then we’ve got everything you need to catch up on everything you missed.

Warhammer 40k Core Rulebook Pdf 8th Edition

40k is a complicated game, and if you’re interested in where to start or looking for what changed from the prior edition, this is where you’ll find what you’re looking for.

  • Getting Started with Warhammer 40k – if you’ve got some models already and are looking to finally give the game a try, start here.
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  • 9th Edition Rules Review – if you’ve played 8th edition but are new to 9th and want to know what changed and why, this review is the one you’re looking for.

If you’re acquainted with the core rules of 9th and ready to move on to the more intermediate rules knowledge, here’s what comes next – 9th edition has seen a few changes to its points values and some major FAQs to really tighten up the rules. If you’re looking for a rundown of all those FAQs and changes, here’s where you can find those:

Additionally, January saw a pretty big points adjustment. You can read our coverage of that update here:

Are you looking for a more in-depth view of things? Do you have rules questions? Are you an experienced 8th edition player looking for even more about the rules changes? Then check out some of this content.

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The June 2021 FAQs

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Matched Play Missions

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Hammers Of Math

9th edition introduces a new way to play Narratively: Crusade. In Crusade, players build a Crusade force that they change and improve over time, adding new units to their forces and shaping their growth. From player resources to campaign guides, we’ve got you covered.

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Interested in how specific factions have changed and how they play in 9th edition? We are too, and we’re writing guides to each faction as new rules and FAQs are released.

Codex Reviews

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If you’re looking for more detailed insight and guides for playing each faction competitively, check out our Start Competingpage. We’re constantly working to update the tactics here for each of the 40k factions.

Faction-Specific Guides

We’ve been wrapping up articles for each faction into faction guides that cover a specific faction in greater detail. If you want to know where everything worth reading about your faction can be found, look no further.

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Chaos Space Marines are still waiting on that second wound.

Chaos Space Marines - Click Here to Expand

Painting and Modeling

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The Death Guard were the first Chaos Codex of 9th edition, reintroducing us to Mortarion’s legion.

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Lore and Narrative Play

The current Bogeymen of 9th edition are the Dark Eldar, who strike like lightning and hit like a truck.

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In this series Archon Skari joins us to talk about general tactics with the Drukhari

The Necrons got a new Codex at the start of 9th edition, and have remained a force to be reckoned with ever since.

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Space Marines aren’t just the largest codex in 9th edition, they’re also a huge collection of subfactions and other books and supplements.

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Warhammer 40k Core Rules Pdf Printable

Most of these are out of date now but some hold up OK. Peruse these at your own risk.