Dmg Loot Tables

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5E Dungeons & Dragon Treasure Generator

Dec 04, 2014 Roll an Adventure Using the 5e Dungeon Master’s Guide — Part I. Posted on December 4. Some tables in the DMG can be re-purposed if you get a little creative. For example, on pages 144-149 you’ll find a number of tables to randomly generate discovered magic items. Let’s just use one to identify the TYPE of artifact. Loot Enemies: Shoots slow orb. Tethers dmg to nearby enemies: x2: 8: You've had this one coming a long time. R.Y.N.O rocket launchers (Ratchet & Clank) / Nefarious. The (5E) DMG has some pretty good tables starting on pg 144. Also, the website 'Donjon' has a sort of creative random loot roller. For the most part, just throw out some silver/gold coins from goblins and bandits. Once the party levels up some more (level 3-4)have your PCs find a +1 weapon or two. Open dmg file windows vista. One Loot Table to Rule Them All. I've decided to go back to a project I started a long while back. A large loot table, filterable and easily accessed for the community. One Loot Table to Rule Them All. It's largely the work of other people. The 5E DMG has this to say about treasure distribution in the game: “ Over the course of a typical campaign, a party finds treasure hoards amounting to seven rolls on the Challenge 0-4 table, eighteen rolls on the Challenge 5-10 table, twelve rolls on the Challenge 11-16 table, and eight rolls on the Challenge 17+ table. Loot Tables Dnd 5e.

Need to generate some treasure for 5E Dungeons and Dragons? Now you can quickly and easily. Simply select the treasure type you need and the number of times you need it. Press the Generate button and the results will appear below the form. You can shift the treasure class at anytime and continue generating results as needed.

Type: Challenge: Gems/Art:
Count:

Notes and Variations:

  • Uses the tables from the Dungeon Master's Guide
  • Type is either Individual or Hoard.
  • Specify the challenge rating.
  • Count is the number of times the generation is repeated. Max value of 100.
  • Verbose gems will generate type information for gems and jewelry.
  • Item special features show up rarely.
  • Weapon sentience is extremly rare.

Dungeons & Dragons, D&D, Wizards of the Coast, and all associated product names plus their respective logos are trademarks of Wizards of the Coast LLC.

This page is not a product of Wizards of the Coast. Information generated is inline with fair use/copyright laws of the United States. For complete knowledge of the results, it is expected the user owns the appropriate system manuals.


This is the last of this run of articles on the new tables that I made for my latest DM screen but it's actually the first thing that I started tampering around last August: treasure you might find on a slain monster.

I already tried to simplify the tables found on DMG136 (see Dungeon Master Tables (and Tall Tales)) but felt the mechanics could be simplified too by reducing the number of die rolls required just to get to a value of an individual creature's personal wealth.

The second part, the type of loot, came from my in-game experience of trying to think of something the recently deceased NPCs had of value; repetitive coin pouches were just, well, repetitive.

CR3d6on a double or triple 1-3on a double or triple 4-5on a double or triple 6
0-4CPEP +1d6 GP+1d6 GP+1d6 PP
5-10EP x10+3d6 PP+1d6 PPPP +3d6 PP
11-16PP x10PP x10PP x4PP x3
17+PP x100PP x50PP x40PP x30
Mundane loot(3d6)Fancy items (on a double or triple)
Coin1Jewellery
Gems2Furniture
Supplies3Tools
Food4Musical instrument
Drink5Perfume or spices
Art6Cloth or clothes

The Method

I started by dissecting the DMG rules in my notebook, normalising the values to a gold (GP) standard, then plotting those against the probability of values coming up based on the 1d00 roll.

Following that I looked up the probabilities for various die rolls on anydice.com and settled on 3d6 as giving a reasonable amount of variance.

Finally, I used the probability of doubles or trebles occurring to generate similar curves to those in the DMG.

I don't recall exactly how I figured those out but I suspect I probably just Googled and grabbed the first answer that looked right. For the purposes of post, I did a bit of digging around for one that explained how to get to the numbers; here's a good one, Probability for Dummies.

What is the probability of rolling doubles (not triples) on 3d6? This one is tricky. Let's break it down by first examining case one: the first two rolls match and third does not. The first roll can be anything (probability 1). The second roll must match the first (probability 1/6). The third roll must not match (probability 5/6, do you see this?). So to total probability for case one is 1 1/6 5/6 = 5/36.

Mr. Ekted then goes on to outline the remaining two possible outcomes and adds all three together to get a final probability.

For these purposes, I ended up with (rounding where appropriate):

  • No doubles or trebles (one case): 56%
    • 1 × 5/6 × 2/3 = 10/18
  • Any double or treble: 44%
    • 1st two rolls match: 1 × 1/6 × 5/6 = 5/36
    • 1st and 3rd match : 1 × 5/6 × 1/6 = 5/36
    • 2nd and 3rd match: 1 × 5/6 × 1/6 = 5/36
    • all three match: 1 × 1/6 × 1/6 = 1/36
    • Total: 5/36 + 5/36 + 5/36 + 1/36 = 16/36
  • Three doubles or trebles, eg. 1, 2, or 3: 22%
    • Half the total of all doubles and trebles
  • Two doubles or trebles, eg. 4 or 5: 11%
    • Two thirds of that half
  • One double or treble, eg. 6: 6%
    • Half that figure again

The notebook notes were a bit rough around the edges so I threw the numbers into another lovely spreadsheet...

Dmg Loot Tables Mod

Of course it turned out the table I'd created by hand didn't follow the DMG curves as well as I thought they had (damn spreadsheets with their accurate graphing capabilities) so I reworked it slightly with a Mark #2 version (pictured) and tried to line the curves as close as reasonable.

The Loot

While there's still a little variance between my table and the DMG's (remember, I've only been looking at the mean values here), the majority of rolls require just 3d6 - no more 1d00 then checking the table for an indeterminate number of d6s!

A downside is that CR11 creatures and greater are far more likely to have platinum pieces about their person but you can always use the coin conversion rate to mix it up a bit...

Dmg Loot Tables List

100 CP = 10 SP = 5 EP = 1 GP = 1/10 PP

Finally, the loot type table. Reusing the same 3d6 roll appealed so to allow a DM to take their three dice and check the numbers directly against the left side for mundane items, or if on a double or treble, against the right side for something a little more exotic.

None of my players have found an Ettin with a bureau yet but surely it's just a matter of time...

Dmg Loot Tables

NB: This is an updated version of yesterday's article after I played around a little more with the numbers. (22 July 2018)