Neopets Intelligence

  1. Neopets What Does Intelligence Do
  2. Neopets Intelligence Stat
  3. Neopets Intelligence Level
  4. Neopets Intelligence Levels

The Lab Ray won't change intelligence, height, weight, age, mood, or hunger. The Lab Ray won't do anything to your petpet. (If you're interested in doing that, check out the Petpet Lab Ray!) Exclusive Colours. Some colours are generally only available from the Lab Ray. The Brain Tree is located in the Haunted Woods. To get a quest, just visit him and accept his quest. The Brain Tree will ask you where and when a neopian has died. You have about 3 hours to complete the quest. In order to complete his quest, you need to do 2 of the Esophagor's Quests. After you get the answers, you must tell them to the Brain.

This Negg Guide will provide you with a list of neggs and there actions & effects it has on your NeoPets. This guide will also show you how many tokens it is at the Neopian Neggary.
Negg Name/ImageCostEffect

Basic Power Negg
39 Tokens May give you 1 defense.

Blue Furry Negg
15 Tokens Will give your NeoPet 5 HP.

Bang Bang Negg
33 Tokens Gives your a random snowball or snowballs.

Cackiling Negg
96 Tokens In the battledome it gives shadown health ability in the battledome regardless of your NeoPets level. (single use)

Christmas Tree Negg
27 Tokens Will give your NeoPet 20 hit points back.

Confusion Negg
64 Tokens In the battledome it gives your NeoPet Phsycic Powers or the ability to confuse in the battledome regardless of your NeoPets level. (single use)

Cool Negg
247 Tokens Gives your NeoPet 1 level and 1 strength, or movement, or hitpoints. (only gives 1 of the 3)

Cracked Negg
90 Tokens In the battledome your NeoPet gets +3 DMG or +3 HP or random full healing. (single use)

Crystal Negg
22 Tokens This negg will give your NeoPet back 8 HP.

Evil Negg
42 Tokens This is a battledome weapon that attacks 2 dark and 1 physical icon. (single use)

Faerie Queen Negg
57 Tokens Gives your NeoPet 1 HP.

Fireball Negg.
34 Tokens In the battledome it attacks 4 fire icons. (single use)

Ferocious Negg
124 Tokens It will give your NeoPet 2-4 Strength, however, will make your NeoPet sick with a random disease.

Genious Negg
24 Tokens Increases intelligence and gives you 1 out of 6 random books. (Battledome Guide, Theories of Physcics, Cooking Neggs Book, Know your neggs book, mystic negg book, where neggs grow)

Ghost Negg
22 Tokens It makes increases your NeoPets mood and may add hitpoints.

Glamour Negg
7 Tokens Decreases your NeoPets intelligence & gives you a Blue Pteri Morphing Potion or a Gold Mirror, or a Gold Hair Brush.

Happiness Negg
4 Tokens Makes your NeoPet happier.

Ice Storm Negg
34 Tokens In the battledome is inflicts 2 water and 1 physcical icon of damage. (single use)

Kaleideonegg
52 Tokens This negg does some of the same effects the lab ray does -- Can increase/decrease stats, can change NeoPets gender, color, or species.

Plaid Negg
108 Tokens Raises level of random ability and/or can change the NeoPets color to a BASIC COLOR. (red, blue, green, etc.)

Power Negg
79 Tokens Gives your NeoPet that you feed it to 1 strength point.

Pumpkin Negg
12 Tokens To the NeoPet that you feed it to -- that NeoPet will gain 1lb and lose 1cm.

Radioactive Negg
66 Tokens Raises 1 level of random NeoPet ability.

Rainwater Negg
61 Tokens In the battledome it gives your NeoPet Shield of Water AND Steam Shield regardless of the NeoPets level. (single use)

Silver Knight Negg
72 Tokens Gives your NeoPet 1 defense point.

Smiley Negg
9 Tokens Makes your NeoPet happier.

Snegg
126 Tokens Your NeoPet will gain 1-3 HP and 1-3 movement.

Spiked Negg
195 Tokens Gain 2-3 HP.

Spinning Negg
36 Tokens In the battledome this negg will give your NeoPet a Air Shield regardless of the NeoPets level.

Staring Negg
30 Tokens Will drain your NeoPets intelligence by staring at it for hours and hours!

Super Negg
210 Tokens Gain 1-3 hitpoints and movement plus 1 level.

Sweet Heart Negg
18 Tokens Gives your NeoPet an ice cream.

Vortex Negg
24 Tokens Can change your NeoPets color to: blue, green, red, or yellow.

Witchy Negg
48 Tokens Can change your NeoPet into a Lenny, Tuskainny, or Moehog, change NeoPets gender, boost there intelligence, raise there HP or cure any diseases the NeoPet has.


Also in this guide we'll provide how many tokens each negg is worth. (not all neggs have a token value)
Negg NameToken Value
Battleduck Negg8 Tokens
Blue Negg5 Tokens
Brown Negg1 Token
Candy Cane Negg6 Tokens
Checkered Easter Negg8 Tokens
Chocolate Orange Easter Negg22 Tokens
Christmas Pattern Negg8 Tokens
Chyrsaberry Surprise Negg10 Tokens
Combomelon Easter Negg10 Tokens
Cookie Negg2 Tokens
Cornupeper Easter Negg10 Tokens
Dancing Daisy Easter Negg10 Tokens
Decorative Negg6 Tokens
Fish Negg50 Tokens
Fishy Easter Negg8 Tokens
Frozen Negg14 Tokens
Fruity Faerie Easter Negg10 Tokens
Glass Negg5 Tokens
Green Negg3 Tokens
Ice Negg2 Tokens
Lemon Lime Easter Negg32 Tokens
Lemon Sherbet Easter Negg10 Tokens
Lemon Swirly Negg4 Tokens
Lime Swirly Negg3 Tokens
Lovely Lime Easter Negg10 Tokens
Luxury Chocolate Easter Negg28 Tokens
Maple Syrup Negg6 Tokens
Mint Chocolate Easter Negg26 Tokens
Negg Cream Cookie11 Tokens
Orange Negg4 Tokens
Ornate Purple Negg6 Tokens
Pastel Swirl Easter Negg8 Tokens
Peachpa Easter Negg10 Tokens
Phear Easter Negg10 Tokens
Pink Negg5 Tokens
Pink Swirly Easter Negg8 Tokens
Pretty Pink Easter Negg18 Tokens
PuNegg9 Tokens
Purple Negg2 Tokens
Rainbow Negg6 Tokens
Rainbow Vanilla Negg9 Tokens
RaNegg9 Tokens
Rock Negg7 Tokens
Sardplant Easter Negg10 Tokens
Scented Easter Negg8 Tokens
Scrambeled Rainbow Negg11 Tokens
Spotted Easter Negg24 Tokens
Spring Flowers Easter Negg8 Tokens
Strawberry and Cream Easter Negg16 Tokens
Strawberry Swirl Easter Negg10 Tokens
Super Ice Negg4 Tokens
Sweet and Sour Negg6 Tokens
Ultimate Ice Negg8 Tokens
Ultra Ice Negg6 Tokens
Yellow Negg6 Tokens
YeNegg9 Tokens

(Redirected from Neopets tcg)
Neopets Trading Card Game
Designed byMike Elliott, Skaff Elias, Andrew Finch, Bill Rose
Published byWizards of the Coast
Players2
Playing timeApprox 20 min
Random chanceSome (single dice rolls)
Skills requiredCard playing
Arithmetic
Basic Reading Ability

The 'Neopets TCG' is a collectible card game and a spin-off of the popular virtual pet website, Neopets. The game was launched in 2003 and produced by Wizards of the Coast, a large trading card company that produces a variety of other trading card games. Neopets is aimed at a slightly younger audience than other Wizards of the Coast offerings such as Magic: The Gathering.[1] As with many other trading card games, the cards serve two purposes, collecting and playing a game.

The card game was discontinued in 2006.

Gameplay overview[edit]

Neopets TCG is a two-player game, where each player has a play deck of at least 40 cards and a separate deck of at least 10 Basic Neopets. Most deck-building articles suggest a limit of 2-3 species for the Basic Neopets, along with a minimum of 20 Item and/or Equipment cards (essentially half of the deck).[2] Each card may have only 3 copies included. Players start with a single Neopet on the first turn, moving up to three by the third turn. These Neopets compete against opposing Neopets in four different arenas: Strength, Agility, Intelligence, and Magic. Winning a competition during a player's own turn allows the player to bank or draw a card; banking enough cards of sufficient value eventually leads to victory.

Types of cards[edit]

The various Neopets cards are divided into categories that affect gameplay in different ways. The different card types are as follows:

  • Basic Neopet
  • Experienced Neopet
  • Item
  • Equipment
  • Hero
  • Villain
  • Something Has Happened!
  • Location
  • Fate (Curse and Quest)
  • Constellation

Basic Neopet (Yellow)[edit]

Neopets Intelligence

The Basic Neopet cards are the foundation of the game, and are based on the creatures from the Neopets website. The cards list four abilities or attributes, which are: strength, agility, intelligence, and magic. Each of these is given a value, with a higher number denoting a greater power or skill in a given category. Basic Neopets never have a printed score higher than 10, or lower than 1.

Experienced Neopet (Grey)[edit]

Levels

The Experienced Neopet is much like an evolved Pokémon in the Pokémon Trading Card Game. An Experienced Neopet has higher attributes, and often has helpful special abilities that influence various part of the game. The Experienced Neopet cards consist of both a Neopet species and an occupation, e.g. Jubjub Engineer. Only Neopets of the matching base species can transform into the Experienced Neopet role, so, for example, only a Jubjub could turn into a Jubjub Engineer, while a Mynci could not.

Hero & Villain (White, and Black)[edit]

Villain cards and Hero cards both have extremely high ability numbers, and are designed to oppose one another. If a villain is played, the arena in which the villain is located is effectively sealed off until the villain is confronted and beaten, until which point the players cannot start contests against their opponent in that arena, only the villain. A Hero card can be used to fight a difficult battle (often against a villain), but can be used only once before being discarded.

Item & Equipment (Red, and Blue)[edit]

Item and Equipment cards increase a Neopet's abilities, by adding points onto the printed base number in one or more categories, and frequently have special abilities that affect gameplay. Whereas Items can only be used once before being discarded, Equipment is attached to the Neopet and remains there until it is removed by another card. The advantage to Items is that they can be sprung upon an opponent unexpectedly.

Item and Equipment cards are also the only cards worth points, ranging from 0 to 8. A player must 'bank' 21 points worth of Items and Equipment cards in order to win the game.

Something Has Happened! (Purple)[edit]

Something Has Happened! cards cause a one-time, instantaneous event or effect to occur. These cards often are used to influence the outcome of a battle, and are then discarded. Because one can discover that 'Something has Happened!' at virtually any time, such cards can introduce a heavy element of surprise.

Location (Green)[edit]

Location cards can be played in one area to affect all future battles taking place there (until they get replaced by another Location). The Location can give an advantage to a certain kind of Neopet, or can cause some side effect to any battles occurring there. Location cards are typically based upon the fantasy locations of the Neopets website.

Fate (Orange)[edit]

Fate cards are divided into two sub-categories: Curse and Quest. Curses are usually placed on a Neopet belonging to the opponent, and have a negative or detrimental effect on that Neopet. Because Curse cards typically remain in play, they can cripple a given Neopet's ability to perform effectively. Quest cards affect all parts of the game, and are (usually) neutral.

Constellation (Dark Blue)[edit]

Constellation cards represent constellations in the sky which impact play in some way. For example, a given Constellation might confer an additional power to the Neopets in play, or otherwise might change the game in some fashion. Wizards of the Coast has not given any official rules regarding how constellation cards are to be played in the game, but popular rule sets online (most notably in player-created 'guilds' on the Neopets website) considered them similar to Magic's enchantments and thus keep them in play when they are played.

Neopets What Does Intelligence Do

Expansions[edit]

The Neopets Trading Card Game has seen a series of expansions, with each release including new cards and in many cases, new categories of cards. Only three Neopets species did not make it into the TCG, as produced by Wizards of the Coast: Gnorbu, Ogrin, and Xweetok. Checklists can be accessed if players have a Neopets user account.

Base set[edit]

The first Neopets card set was simply an introductory 234-card set, with no prevailing theme whatsoever. This set introduced the card types Basic Neopet, Experienced Neopet, Hero, Villain, Item, Equipment, and 'Something Has Happened!'. The Basic Neopet types that were introduced were Aishas, Korbats, Myncis, Scorchios, Shoyrus, Kacheeks, Acaras, Lupes, Wockies, Poogles, Eyries, and Grarrls.

Battle For Meridell[edit]

This expansion's release was coordinated with an online plot/war, which was set in the virtual feudal-themed land of Meridell. Thus, the 140 cards in this set were designed with a Middle Ages-like style. This expansion introduced ten new species of Neopets, (Basic Type: Blumaroo, Draik, Gelert, Ixi, Meerca, Quiggle, Skeith, Uni, Usul, and Zafara) in addition to the Location card type.

The Return of Dr. Sloth[edit]

Intending to be tied into an online plot, this set was released in 2004 & the online tie-in was delayed until early 2008 due to workload.[3] This set totaled 100 cards. This expansion's theme was space, providing players with futuristic and robotic items and equipment. Six new Neopet species made their debut in this expansion (Basic Type: Cybunny, Grundo, Jetsam, Jubjub, and Kougra).

Mystery Island[edit]

Based upon a tropical island locale, this 100-card expansion provided no new card types, but did introduce four new Neopet species, including the Pteri and Techo (other Basic Type: Krawk and Peophin). The related plot was the Secret of the Volcano mystery plot in Fall 2003, but the plot and the expansion were not released together.

Hannah and the Ice Caves[edit]

Revolving around a central popular game character known as Hannah the Usul, a substantial plot was released on the Neopets website along with this 150-card set; it was also the first set to have 'secret' cards (5 Jelly cards 151/150-Jelly Poogle, 152/150-Jelly Shoyru, 153/150-Jelly World, 154/150-Jelly Puppyblew, and 155/150-Orange Jelly). The locale for this expansion, released in October 2004, was a wintry, icy environment. A game is also based upon the plot of this expansion of the same name, and is currently online at the Neopets website. This expansion introduced the Basic Neopets known as the Bori, and the Bruce (other Basic Type: Elephante, Flotsam, Kyrii, and Moehog). One new card type was released: Fates.

Curse of Maraqua[edit]

This 120-card expansion revolved around the underwater city of Maraqua, which was rebuilt during the plot of the same name on the Neopets website. Four new Neopet species were released with this set, including the Yurble (other Basic Type: Chomby, Lenny, and Tuskaninny).

Lost Desert[edit]

This 100-card expansion took players to the shifting sands of the Lost Desert. Basic Neopets released in this expansion are the Ruki, the Kau, and the Tonu. Site-wise, there was a plot and war revolving around this expansion.

The Darkest Faerie[edit]

This 150-card expansion (with 5 secret cards) featured several cards relating to the PlayStation 2 game, including several familiar characters from previous sets. The most notable of these were the Darkest Faerie, the Dark Faerie Sisters, and the Werelupe King. This expansion also introduced another new type of card, the Constellation (Basic Type: Buzz, Koi, and Nimmo). Oddly, this expansion was absent of any Fates.

Secret cards: 151- Amulet of Thilg, 152- Bewitched Ring, 153- Fyora, Tower Guardian, 154- The Hidden Tower, 155- Wand of Ultanova.

Travels in Neopia[edit]

This Neopets card expansion is actually a re-packaging of 200 cards from previous card sets. This includes favorite cards, as well as Neopets from each and every known Neopet species; 3 exceptions from the list of 54- Gnorbu, Ogrin, and Xweetok (introduced Basic Type: Hissi, Kiko, and Lutari). Only one color for each Basic species was included. The general theme of this set is about encouraging fans to re-live past plots, or, for those new to Neopets, catch up to them with some of the more well-known aspects of the series. There was barely any publicity at all related to this expansion.

The Haunted Woods[edit]

The newest expansion, featuring 100 cards with a spooky theme. Cards are related to ghosts, werewolves, and zombies, among others. This deck is associated with the plot, Tale of Woe; where a village has fallen under a curse, and only the Neopets can determine what happened to the townsfolk. There are no new Basic Type cards, although they did fill out the basic 4 colors for the Lenny and Tonu. Special color versions are included for Acara, Aisha, Cybunny, and Korbat. As with previous recent releases, this release appears to be been done with a minimum amount of publicity. This is the last expansion produced by Wizards of the Coast.

Hubrid's Hero Heist[edit]

Neopets Intelligence Stat

A game was created to tie in with the TCG, and it was named Hubrid's Hero Heist. It features several Neopian heroes being captured by Hubrid Nox and the player, as the Poogle Apprentice, is tasked to save these heroes. The heroes which the player saves are, in order of saving, Magnus the Torch, Jeran, Master Vex, Illusen, Jerdana, and finally, Fyora the Faerie Queen.[4]

Neopets Intelligence Level

References[edit]

  1. ^Kaufeld, John; Smith, Jeremy (2006). Trading Card Games For Dummies. For Dummies. John Wiley & Sons. ISBN0470044071.
  2. ^'Neopets TCG Advanced Rulebook'(PDF). Neopets. ✦ At least half of your deck should be cards you can bank (Items and Equipment). ✦ Some cards require Neopets of a particular Faerie type to play. If you use these cards, make sure you put Basic Neopets that match them in your Neopet stack. Since you can have only 3 Neopets in play at a time, it’s a good idea to pick only a few different Faerie types. ✦ If you are playing with Experienced Neopets, make sure you have enough Basic Neopets whose species match them.
  3. ^'Events: The Return of Dr. Sloth'. Jellyneo. Retrieved 20 May 2020.
  4. ^'Your Friendly Walkthrough to Hubrid's Hero Heist'. Neopian Times.

Neopets Intelligence Levels

External links[edit]

  • Wizards of the Coast Neopets product page[dead link]
  • Neopets TCG Portal[dead link]
  • Neopets Trading Card Game at BoardGameGeek
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